AI Insights · Timothy · July 2021
Top 5 Science Games Performance on Android in Italy Q2 2021
Discover the performance trends of the top 5 science games on the Android platform in Italy during the second quarter of 2021.
During the second quarter of 2021, the top 5 science games on the Android platform in Italy demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each of these apps:
Cell to Singularity: Evolution saw a steady decline in both weekly downloads and active users. Weekly downloads started at approximately 8K at the end of March and gradually decreased to around 2.2K by the end of June. Active users followed a similar downward trend, starting at about 24.8K and dropping to 17K. Revenue also fluctuated, peaking at $643 in mid-April before descending to $345 by the end of June.
Jetpack Joyride experienced a more stable performance. Weekly downloads peaked at around 5.4K at the end of May but then saw a decline to 2.4K by the end of June. Active users showed a notable increase from 17K at the end of March to a peak of 31.7K at the end of May, before decreasing to 22K by the end of June. Revenue saw a general upward trend, starting at $54 and reaching $153 in early June.
My Town: Museum - History had a significant spike in weekly downloads in early May, reaching 4.2K, but this dropped to 475 by the end of June. Active users mirrored this trend, peaking at 6.6K in early May and then reducing to 2.9K by the end of June. Revenue remained minimal throughout the quarter, with peaks of $21 in early May and $12 in early June.
Cell Expansion Wars exhibited fluctuating performance in terms of downloads and revenue. Weekly downloads peaked at 3.7K in mid-April and then dropped to 412 by the end of June. Active users also showed a similar decline, starting at 5.4K and reaching 4.1K by the end of June. Revenue varied throughout the quarter, peaking at $352 in mid-May before dropping to $43 by the end of June.
Plague Inc. showed a relatively consistent performance. Weekly downloads remained stable, fluctuating between 1.2K and 1.4K throughout the quarter. Active users started at 7.1K at the end of March, peaked at 7.6K in early April, and ended at 6.2K by the end of June. Revenue also remained consistent, with peaks of $433 in mid-April and $405 in early May.
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